My first toon was a DC, which is higher difficulty than the others, but also more rewarding through campaigns(in the sense that it requires more skill than just holding down the pew pew button) but soloing dungeons is different than solo in campaigns. That said - you can solo well with any class, once you learn their ropes. And you have an incredible self heal OR damage option with your dailies. You can dish out some fairly impressive damage, or turtle tank like a champ without making significant changes in your play or gear. GF is easily the “safest” of the three (until 13k or so, then OP) although it takes a bit more player skill to handle properly. GwF is amazing at higher levels, a little more difficult but still viable at lower. GF is a better solo option than Paladin, at least until higher item levels, IMO (experienced in both) - around 13k the Paladin gets more buff. I’ve played every class to 70 and have solo’d every dungeon up to CN in difficulty (on GF, OP, and SW)
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